- University of Chester, Digital Humanities Research Centre, Department MemberUniversity of Southampton, Archaeological Computing, Alumnusadd
- Digital Heritage, Cultural Heritage Management, Archaeological Heritage Management, Interaction Design, Museum Studies, Cultural Heritage, and 26 moreHuman Computer Interaction, Augmented Reality, Architectural Heritage, Digital Archaeology, Archaeology, ArcGIS, Computer Applications & Quantitative Methods in Archaeology (CAA), Media and Cultural Studies, Heritage Studies, Ethnomethodology, Heritage interpretation, Archaeological Graphics & Illustration, Architectural preservation, Qualitative methodology, Philosophy of Science, Archaeological Method & Theory, Archaeological Theory, Heritage Conservation, Archaeological GIS, Embodiment, Digital Media, Participatory Design, Spatial Humanities, Museum and Heritage Studies, Media Archaeology, and Visitor studiesedit
- I'm a (Digital) Heritage researcher particularly keen on interdisciplinary and collaborative projects that challenge ... moreI'm a (Digital) Heritage researcher particularly keen on interdisciplinary and collaborative projects that challenge the barriers of digital technologies in order to explore critical questions in my field as well as the broader humanities and vice versa.
I'm interested in new creative ways, enabled by the digital age, of co-constructing and sharing knowledge about the past and its remains; rendering the latter relevant to the present and to individuals of different profiles. My publications and teaching mainly focus on visitor-heritage space interaction, hybrid applications in cultural heritage, collaborative and participatory creation of digital storytelling, and mediated social interactions at heritage sites.
I am also interested in how our encounters with digital tools and platforms shape our personal and academic understanding of heritage data. On this topic, my research agenda includes co-edited books, conference proceedings, as well as peer-reviewed articles.
My background is in Art History and Archaeology (BA from the National and Kapodistrian University of Athens), Protection and Enhancement of Monuments and Sites (MSc from the National Technical University of Athens), and I hold a doctoral degree from the University of Southampton. [PhD Thesis 'Augmenting Archaeological Walks: Theoretical and Methodological Considerations'].edit
Research Interests:
Although abundant research work has been published in the area of path recommendation and its applications on travel and routing topics, scarce work has been reported on context-aware route recommendation systems aimed to stimulate... more
Although abundant research work has been published in the area of path recommendation and its applications on travel and routing topics, scarce work has been reported on context-aware route recommendation systems aimed to stimulate optimal cultural heritage experiences. This paper tries to address this issue, by proposing a personalized and content adaptive cultural heritage path recommendation system, where location is modeled using mean-shift clustering trained with actual user movement patters. Additionally, topic modeling is incorporated to formalize the implicit cultural heritage content, while first order Markov models address the movement as a temporal transition aspect of the problem. The overall architecture is applied on data collected from actual visits to the archaeological sites of Gournia and Çatalhöyük and extensive analysis on visitor movement patterns follows, especially in comparison to the curated paths in the aforementioned sites. Finally, the offline evaluation results of the proposed recommendation scheme are encouraging, validating its efficiency and setting a positive paradigm for cultural heritage route recommendations.
Research Interests: User Modeling, Digital Cultural Heritage, Heritage interpretation, Archaeological Computing, Personalisation, and 6 morePedestrian Movement, Archaeological Computing, Cultural Informatics, Digital Cultural Heritage, Gournia, Presentation of Archaeological Sites, Path Recommendation, and Computer assisted archaeology
In this work we report on a recent user study where 20 couples experienced in a laboratory setting an interactive, mobile-based, digital story for an archaeological site. We describe the design of the experience and analyze our approach... more
In this work we report on a recent user study where 20 couples experienced in a laboratory setting an interactive, mobile-based, digital story for an archaeological site. We describe the design of the experience and analyze our approach with regard to a design framework that was recently proposed for collocated interaction in mobile experiences. We present some key observations regarding the adopted approach for coordinating visitor actions.
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In this research paper, we argue that patterns emerging from the interaction between visitor movement and archaeological space open up new ways of understanding such spaces and thus, provide insights to inform interpretive design at a... more
In this research paper, we argue that patterns emerging from the interaction between visitor movement and archaeological space open up new ways of understanding such spaces and thus, provide insights to inform interpretive design at a conceptual and practical level. In addition, we postulate that hybrid spaces call for the employment of hybrid methodologies if we are to gain a better understanding of how those spaces are experienced through movement. To this end and following on from previous work, this research explores the archaeological space drawing from a novel mixed-method approach, which combines computation and ethnomethodology to perform qualitative and quantitative analysis of a vast range of visitor generated data. This paper provides a brief account of previous work on movement and interaction with a particular focus on cultural heritage sites. Finally, it suggests a novel approach for assessing visitor movement - with a particular focus on computational and statistical analyses - using as a case study the archaeological site of Gournia, Crete.
Research Interests:
Capturing data is a key part of archaeological practice, whether for preserving records or to aid interpretation. But the technologies used are complex and expensive, resulting in time-consuming processes associated with their use. These... more
Capturing data is a key part of archaeological practice, whether for preserving records or to aid interpretation. But the technologies used are complex and expensive, resulting in time-consuming processes associated with their use. These processes force a separation between ongoing interpretive work and capture. Through two field studies we elicit more detail as to what is important about this interpretive work and what might be gained through a closer integration of capture technology with these practices. Drawing on these insights, we go on to present a novel, portable, wireless 3D modeling system that emphasizes ‘quick and dirty’ capture. We discuss its design rational in relation to our field observations and evaluate this rationale further by giving the system to archaeological experts to explore in a variety of settings. While our device compromises on the resolution of traditional 3D scanners, its support of interpretation through emphasis on real-time capture, review and manipulability suggests it could be a valuable tool for the future of archaeology.
Research Interests:
""Tangible Pasts is a mixed reality prototype that combines a tangible interface with virtual content. The physical object, a book, enables users to manipulate the virtual models in real time by their actions performed in the physical... more
""Tangible Pasts is a mixed reality prototype that combines a tangible interface with virtual content. The physical object, a book, enables users to manipulate the virtual models in real time by their actions performed in the physical world. This paper presents an overview of designing the prototype, and the evaluation of this application by participants who tested its usability and interpretive value. It also presents some preliminary results of the second round of design and evaluation. The attention is stressed on the importance of performing constant user evaluations in parallel to the design of the prototype in order to produce an application that is usable and of benefit to archaeological research and interpretation of cultural heritage knowledge.
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"Planning archaeological walks constitutes an important aspect of archaeological heritage management, particularly in the case of prehistoric sites which lack sufficient interpretation. This paper is part of an on-going research which... more
"Planning archaeological walks constitutes an important aspect of archaeological heritage management, particularly in the case of prehistoric sites which lack sufficient interpretation. This paper is part of an on-going research which attempts to introduce a hybrid model for managing movement around archaeological sites. Drawing upon the case of Minoan sites, the main issues concerning the implementation of such management projects will be addressed while considering new methodological approaches and the Information and Communication Technologies’ input.
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