Skip to main content

Academia.edu no longer supports Internet Explorer.

To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.

Research Interests:
Research Interests:
Although abundant research work has been published in the area of path recommendation and its applications on travel and routing topics, scarce work has been reported on context-aware route recommendation systems aimed to stimulate... more
Although abundant research work has been published in the area of path recommendation and its applications on travel and routing topics, scarce work has been reported on context-aware route recommendation systems aimed to stimulate optimal cultural heritage experiences. This paper tries to address this issue, by proposing a personalized and content adaptive cultural heritage path recommendation system, where location is modeled using mean-shift clustering trained with actual user movement patters. Additionally, topic modeling is incorporated to formalize the implicit cultural heritage content, while first order Markov models address the movement as a temporal transition aspect of the problem. The overall architecture is applied on data collected from actual visits to the archaeological sites of Gournia and Çatalhöyük and extensive analysis on visitor movement patterns follows, especially in comparison to the curated paths in the aforementioned sites. Finally, the offline evaluation results of the proposed recommendation scheme are encouraging, validating its efficiency and setting a positive paradigm for cultural heritage route recommendations.
In this work we report on a recent user study where 20 couples experienced in a laboratory setting an interactive, mobile-based, digital story for an archaeological site. We describe the design of the experience and analyze our approach... more
In this work we report on a recent user study where 20 couples experienced in a laboratory setting an interactive, mobile-based, digital story for an archaeological site. We describe the design of the experience and analyze our approach with regard to a design framework that was recently proposed for collocated interaction in mobile experiences. We present some key observations regarding the adopted approach for coordinating visitor actions.
The museum visit is a collaborative activity: people typically visit museums in social groups, and conversation between group members has been highlighted as a key aspect for an engaging visitor experience. In this work, we detail initial... more
The museum visit is a collaborative activity: people typically visit museums in social groups, and conversation between group members has been highlighted as a key aspect for an engaging visitor experience. In this work, we detail initial findings and experience results from the design and evaluation of a group-based digital storytelling journey, where visitor-to-visitor engagement takes place under the frame of an interactive, mobile technology-based story. The results suggest not only the potential to cultivate social interaction between individuals using their own mobile devices, but also to generate immediate transcultural and transgenerational understanding and cooperation in situ.
Research Interests:
Digital storytelling is one resource museums have in hand for enriching their offer to audiences and society at large. But how is the museum to author digital storytelling experiences that cater to various needs while maintaining... more
Digital storytelling is one resource museums have in hand for enriching their offer to audiences and society at large. But how is the museum to author digital storytelling experiences that cater to various needs while maintaining scientific integrity? In this paper, we report on a series of experiences involving the creation of several interactive rich-media museum stories. These digital stories were authored by experts who collaborated in numerous intensive, hands-on participatory design workshops held at high-profile cultural sites: the Acropolis Museum in Greece, the archaeological site of Çatalhöyük in Turkey, and the Stedelijk Museum in Amsterdam. We present the story-authoring methodology and discuss the lessons learned regarding collaborative authoring of museum stories. We conclude with the potential impact this authoring process may have at the institutional level.
Video recording is increasingly becoming a favourable medium in archaeological research, particularly as an unconventional documentation tool that captures the elusive processes of on-going interpretation in an audio-visual format. Our... more
Video recording is increasingly becoming a favourable medium in archaeological research, particularly as an unconventional documentation tool that captures the elusive processes of on-going interpretation in an audio-visual format. Our research was part of the Personal Architectonics Through INteraction with Artefacts (PATINA) project, a project focused on the design of technologies for supporting research. Archaeological fieldwork is one of the research environments being studied by the project, and one of our primary concerns was to observe and record current research practices in the wild, and to examine the influence of new technologies on those practices. This research brings together well established and advanced observation techniques used in social sciences and computing fields such as Human Computer Interaction with archaeological research and presents the deployment of an off-the-shelf wearable camcorder as a recording interface in archaeological fieldwork. The paper discusses the user evaluation methodology and the results, while addressing long standing and timely theoretical discussions on the role of video recording in archaeological research.
Digital Object Identifier (DOI) 10.1007/s10816-015-9239-x
In this research paper, we argue that patterns emerging from the interaction between visitor movement and archaeological space open up new ways of understanding such spaces and thus, provide insights to inform interpretive design at a... more
In this research paper, we argue that patterns emerging from the interaction between visitor movement and archaeological space open up new ways of understanding such spaces and thus, provide insights to inform interpretive design at a conceptual and practical level. In addition, we postulate that hybrid spaces call for the employment of hybrid methodologies if we are to gain a better understanding of how those spaces are experienced through movement. To this end and following on from previous work, this research explores the archaeological space drawing from a novel mixed-method approach, which combines computation and ethnomethodology to perform qualitative and quantitative analysis of a vast range of visitor generated data. This paper provides a brief account of previous work on movement and interaction with a particular focus on cultural heritage sites. Finally, it suggests a novel approach for assessing visitor movement - with a particular focus on computational and statistical analyses - using as a case study the archaeological site of Gournia, Crete.
Capturing data is a key part of archaeological practice, whether for preserving records or to aid interpretation. But the technologies used are complex and expensive, resulting in time-consuming processes associated with their use. These... more
Capturing data is a key part of archaeological practice, whether for preserving records or to aid interpretation. But the technologies used are complex and expensive, resulting in time-consuming processes associated with their use. These processes force a separation between ongoing interpretive work and capture. Through two field studies we elicit more detail as to what is important about this interpretive work and what might be gained through a closer integration of capture technology with these practices. Drawing on these insights, we go on to present a novel, portable, wireless 3D modeling system that emphasizes ‘quick and dirty’ capture. We discuss its design rational in relation to our field observations and evaluate this rationale further by giving the system to archaeological experts to explore in a variety of settings. While our device compromises on the resolution of traditional 3D scanners, its support of interpretation through emphasis on real-time capture, review and manipulability suggests it could be a valuable tool for the future of archaeology.
""Tangible Pasts is a mixed reality prototype that combines a tangible interface with virtual content. The physical object, a book, enables users to manipulate the virtual models in real time by their actions performed in the physical... more
""Tangible Pasts is a mixed reality prototype that combines a tangible interface with virtual content. The physical object, a book, enables users to manipulate the virtual models in real time by their actions performed in the physical world. This paper presents an overview of designing the prototype, and the evaluation of this application by participants who tested its usability and interpretive value. It also presents some preliminary results of the second round of design and evaluation. The attention is stressed on the importance of performing constant user evaluations in parallel to the design of the prototype in order to produce an application that is usable and of benefit to archaeological research and interpretation of cultural heritage knowledge.
""
"Planning archaeological walks constitutes an important aspect of archaeological heritage management, particularly in the case of prehistoric sites which lack sufficient interpretation. This paper is part of an on-going research which... more
"Planning archaeological walks constitutes an important aspect of archaeological heritage management, particularly in the case of prehistoric sites which lack sufficient interpretation. This paper is part of an on-going research which attempts to introduce a hybrid model for managing movement around archaeological sites. Drawing upon the case of Minoan sites, the main issues concerning the implementation of such management projects will be addressed while considering new methodological approaches and the Information and Communication Technologies’ input.
"
Ημερίδα Ψηφιακές Ανθρωπιστικές Επιστήμες στην Ελλάδα: προβληματισμοί και προκλήσεις


Παρασκευή, 16 Φεβρουαρίου 2018 Αμφιθέατρο Νέας Βιβλιοθήκης
Ανωτάτη Σχολή Καλών Τεχνών (κτίριο οδού Πειραιώς 256, Ρέντης)
Research Interests: